Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. |
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| .. | ||
| shaders | ||
| rasterizer_canvas_gles3.cpp | ||
| rasterizer_canvas_gles3.h | ||
| rasterizer_gles3.cpp | ||
| rasterizer_gles3.h | ||
| rasterizer_scene_gles3.cpp | ||
| rasterizer_scene_gles3.h | ||
| rasterizer_storage_gles3.cpp | ||
| rasterizer_storage_gles3.h | ||
| SCsub | ||
| shader_compiler_gles3.cpp | ||
| shader_compiler_gles3.h | ||
| shader_gles3.cpp | ||
| shader_gles3.h | ||