behaviour-tree-test/servers/rendering
Antonio Caggiano ba71e30579
Tie scratch buffers to acceleration structures
The scratch buffer is never exposed to the user, it is only used
internally and it is managed by the acceleration structure itself.
2026-02-16 11:00:28 +01:00
..
dummy Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
storage Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multi_uma_buffer.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
renderer_canvas_cull.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_scene_cull.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_cull.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_render.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_viewport.cpp Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
renderer_viewport.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_context_driver.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_context_driver.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device.compat.inc Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Tie scratch buffers to acceleration structures 2026-02-16 11:00:28 +01:00
rendering_device.h Tie scratch buffers to acceleration structures 2026-02-16 11:00:28 +01:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device_enums.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_light_culler.cpp Merge pull request #114678 from Image-unavailable/culling-wars-pr 2026-02-03 18:06:49 -06:00
rendering_light_culler.h Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling) 2026-01-29 00:07:53 +01:00
rendering_method.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
rendering_server.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_server_constants.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_server_default.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_server_globals.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
rendering_shader_container.cpp Vulkan: Update all components to Vulkan SDK 1.4.335.0 2026-02-04 11:22:17 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
SCsub
shader_compiler.cpp Add compatibility fallback to textureLod when reading from RADIANCE 2026-02-10 16:00:30 -08:00
shader_compiler.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_include_db.cpp
shader_include_db.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_language.cpp Fix GDShader min/max functions return value type mismatch 2026-02-02 14:01:04 +03:00
shader_language.h DrawableTextures 2026-01-29 01:16:06 -08:00
shader_preprocessor.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_types.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00