behaviour-tree-test/platform/macos
2026-02-06 07:07:10 +11:00
..
doc_classes Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker 2025-12-09 19:54:22 +01:00
editor Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
export Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
crash_handler_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_macos.mm MacOS: Improve crash handler performance 2025-10-09 06:19:21 +11:00
detect.py Merge pull request #109958 from bruvzg/hidden 2026-01-28 12:26:49 -06:00
dir_access_macos.h Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
dir_access_macos.mm Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
display_server_embedded.h Fix editor embedded windows partially resizing. 2025-10-06 09:12:20 +03:00
display_server_embedded.mm Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
display_server_macos.h [macOS] Move system theme properties to the DisplayServerMacOSBase. 2025-12-19 12:17:11 +02:00
display_server_macos.mm Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
display_server_macos_base.h [macOS] Move system theme properties to the DisplayServerMacOSBase. 2025-12-19 12:17:11 +02:00
display_server_macos_base.mm [macOS] Move system theme properties to the DisplayServerMacOSBase. 2025-12-19 12:17:11 +02:00
embedded_debugger.h [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
embedded_debugger.mm Merge pull request #111313 from bruvzg/emb_res 2025-10-13 12:30:08 -05:00
embedded_gl_manager.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
embedded_gl_manager.mm MacOS: Move includes inside #ifdef so OpenGL can be disabled 2025-10-06 06:20:44 +11:00
gl_manager_macos_angle.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
gl_manager_macos_angle.mm [macOS] Switch Angle to Metal backend. 2025-06-09 10:29:30 +03:00
gl_manager_macos_legacy.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
gl_manager_macos_legacy.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
godot_application.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
godot_application.mm Fix macOS build with dev_build=yes and target=template_debug 2025-05-14 09:47:51 +03:00
godot_application_delegate.h [macOS] Fix disabling native menu items in system menus. 2025-12-18 16:19:27 +02:00
godot_application_delegate.mm [macOS] Move system theme properties to the DisplayServerMacOSBase. 2025-12-19 12:17:11 +02:00
godot_button_view.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_button_view.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_content_view.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_content_view.mm [macOS] Hide input accessory popups when no text control selected. 2026-01-30 08:45:08 +02:00
godot_core_cursor.h [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
godot_core_cursor.mm [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
godot_main_macos.mm [macOS] Set "main" visibility to default. 2026-02-04 16:51:04 +02:00
godot_menu_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_menu_delegate.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_menu_item.h [macOS] Fix disabling native menu items in system menus. 2025-12-18 16:19:27 +02:00
godot_menu_item.mm [macOS] Fix disabling native menu items in system menus. 2025-12-18 16:19:27 +02:00
godot_open_save_delegate.h [macOS] Prefer user specified file extensions over OS preferred one. 2025-12-11 11:23:57 +02:00
godot_open_save_delegate.mm Do not apply "*" as preferred extension. 2026-01-09 08:53:47 +02:00
godot_status_item.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_status_item.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_window.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window_delegate.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_window_delegate.mm [macOS] Fix borderless window maximization. 2025-05-30 00:13:53 +03:00
key_mapping_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
key_mapping_macos.mm Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
libgodot_macos.mm LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
macos_quartz_core_spi.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_macos.h Add PopupMenu method set_item_index 2026-01-26 12:17:56 -05:00
native_menu_macos.mm Add PopupMenu method set_item_index 2026-01-26 12:17:56 -05:00
os_macos.h Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
os_macos.mm Fixed 'Show In File Manager' launching apps 2026-02-01 18:55:18 +11:00
platform_config.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_macos_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
platform_thread.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
rendering_context_driver_vulkan_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
SCsub [macOS] Disable window embedding code in export templates. 2025-12-13 00:16:46 +02:00
tts_macos.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
tts_macos.mm Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation