This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic. |
||
|---|---|---|
| .. | ||
| engine.cpp | ||
| engine.h | ||
| project_settings.cpp | ||
| project_settings.h | ||
| SCsub | ||
This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic. |
||
|---|---|---|
| .. | ||
| engine.cpp | ||
| engine.h | ||
| project_settings.cpp | ||
| project_settings.h | ||
| SCsub | ||