So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue. |
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| .. | ||
| animation_cache.cpp | ||
| animation_cache.h | ||
| animation_player.cpp | ||
| animation_player.h | ||
| animation_tree_player.cpp | ||
| animation_tree_player.h | ||
| SCsub | ||
| tween.cpp | ||
| tween.h | ||
| tween_interpolaters.cpp | ||