..
dummy
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
2026-02-12 08:19:16 -06:00
environment
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
renderer_rd
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
storage
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
2026-02-12 08:19:16 -06:00
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h
Reduce includes to rendering device.
2026-02-10 16:58:50 +03:00
renderer_canvas_cull.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
renderer_canvas_cull.h
Merge pull request #85080 from Cykyrios/draw-ellipse
2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
renderer_compositor.cpp
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
renderer_compositor.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
Keeping the top N lights per mesh in the culling phase.
2026-02-02 08:59:30 -08:00
renderer_scene_cull.cpp
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
renderer_scene_cull.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
renderer_scene_occlusion_cull.cpp
Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h
Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
renderer_scene_render.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
renderer_viewport.cpp
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
2026-02-12 08:19:16 -06:00
renderer_viewport.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_context_driver.cpp
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_context_driver.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_device.compat.inc
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
rendering_device.cpp
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
rendering_device.h
Tie scratch buffers to acceleration structures
2026-02-16 11:00:28 +01:00
rendering_device_binds.cpp
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
rendering_device_binds.h
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
rendering_device_commons.cpp
Clear depth stencil textures on first use if the RDD requires it.
2025-12-15 18:34:43 +03:00
rendering_device_commons.h
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
2026-02-12 08:19:16 -06:00
rendering_device_driver.cpp
Move D3D12's automatic texture clears to RenderingDevice.
2025-11-25 09:34:38 -03:00
rendering_device_driver.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_device_enums.h
Reduce includes to rendering device.
2026-02-10 16:58:50 +03:00
rendering_device_graph.cpp
Merge pull request #99119 from Fahien/fahien/raytracing-base
2026-01-27 15:18:24 -06:00
rendering_device_graph.h
Minimize include dependencies of display_server.h
2026-02-17 19:45:31 +01:00
rendering_light_culler.cpp
Merge pull request #114678 from Image-unavailable/culling-wars-pr
2026-02-03 18:06:49 -06:00
rendering_light_culler.h
Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling)
2026-01-29 00:07:53 +01:00
rendering_method.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_server.compat.inc
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
rendering_server.cpp
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
2026-02-12 08:19:16 -06:00
rendering_server.h
Reduce includes to rendering device.
2026-02-10 16:58:50 +03:00
rendering_server_constants.h
rendering_server_default.cpp
Reduce includes to rendering device.
2026-02-10 16:58:50 +03:00
rendering_server_default.h
Reduce includes to rendering device.
2026-02-10 16:58:50 +03:00
rendering_server_globals.h
Remove unnecessary cpp files
2025-07-15 15:19:23 +02:00
rendering_shader_container.cpp
Vulkan: Update all components to Vulkan SDK 1.4.335.0
2026-02-04 11:22:17 +01:00
rendering_shader_container.h
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
rendering_shader_library.h
Add missing includes
2025-10-26 18:25:17 -04:00
SCsub
shader_compiler.cpp
Add compatibility fallback to textureLod when reading from RADIANCE
2026-02-10 16:00:30 -08:00
shader_compiler.h
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp
Minimize include dependencies of display_server.h
2026-02-17 19:45:31 +01:00
shader_language.h
DrawableTextures
2026-01-29 01:16:06 -08:00
shader_preprocessor.cpp
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp
DrawableTextures
2026-01-29 01:16:06 -08:00
shader_types.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
shader_warnings.cpp
Replace std::size usage with std_size to avoid <iterator> include.
2025-10-05 00:26:11 +02:00
shader_warnings.h