behaviour-tree-test/servers/rendering
Rémi Verschelde ad4b910a10
Minimize include dependencies of display_server.h
- Removes `native_menu.h` dependency from `display_server.h`.
  It's now forward-declared in all DisplayServer implementations and should
  be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
  having to include them explicitly in half the scene and editor codebase...
  which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
..
dummy Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
storage Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
renderer_canvas_cull.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_scene_cull.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_cull.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_render.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_viewport.cpp Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
renderer_viewport.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_context_driver.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_context_driver.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device.compat.inc Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
rendering_device.h Tie scratch buffers to acceleration structures 2026-02-16 11:00:28 +01:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device_enums.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
rendering_light_culler.cpp Merge pull request #114678 from Image-unavailable/culling-wars-pr 2026-02-03 18:06:49 -06:00
rendering_light_culler.h Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling) 2026-01-29 00:07:53 +01:00
rendering_method.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
rendering_server.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_server_constants.h
rendering_server_default.cpp Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_server_default.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_server_globals.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
rendering_shader_container.cpp Vulkan: Update all components to Vulkan SDK 1.4.335.0 2026-02-04 11:22:17 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
SCsub
shader_compiler.cpp Add compatibility fallback to textureLod when reading from RADIANCE 2026-02-10 16:00:30 -08:00
shader_compiler.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
shader_language.h DrawableTextures 2026-01-29 01:16:06 -08:00
shader_preprocessor.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
shader_warnings.h