..
2d
Minimize include dependencies of display_server.h
2026-02-17 19:45:31 +01:00
3d
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
animated_texture.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
animated_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
animation.compat.inc
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
animation.cpp
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
animation.h
Account for the current section when processing AnimationTracks
2026-02-08 22:08:33 +09:00
animation_library.cpp
Make AnimationLibrary use RBMap instead of HashMap
2025-11-13 07:24:10 +09:00
animation_library.h
Make AnimationLibrary use RBMap instead of HashMap
2025-11-13 07:24:10 +09:00
atlas_texture.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
atlas_texture.h
Merge pull request #101342 from KoBeWi/roundabout_solution
2025-11-19 11:04:10 -06:00
audio_stream_polyphonic.compat.inc
Add samples playback support
2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp
Statically protect Object::cast_to for unrelated Object types.
2025-11-24 23:03:22 +01:00
audio_stream_polyphonic.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
audio_stream_wav.cpp
Merge pull request #106636 from Ivorforce/dictionary-mutating-fix
2025-10-10 10:26:01 -05:00
audio_stream_wav.h
Use 64-bit offset/loop points in AudioStreamWAV
2025-09-17 20:39:21 -03:00
bit_map.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bit_map.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
blit_material.cpp
DrawableTextures
2026-01-29 01:16:06 -08:00
blit_material.h
DrawableTextures
2026-01-29 01:16:06 -08:00
bone_map.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
bone_map.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_attributes.cpp
Merge pull request #89409 from aaronfranke/server-folders
2025-10-03 12:01:00 -05:00
camera_attributes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
camera_texture.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
canvas_item_material.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
canvas_item_material.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
color_palette.cpp
Save color palette as resources to reuse later
2024-12-06 20:16:06 +07:00
color_palette.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
compositor.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
compositor.h
Style: Convert *.gen.inc to *.gen.h
2026-02-05 19:47:56 -06:00
compressed_texture.cpp
Merge pull request #109433 from KoBeWi/hastension
2025-10-31 09:23:30 -05:00
compressed_texture.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
curve.cpp
Add PropertyListHelper to Curves
2026-02-11 20:25:27 +01:00
curve.h
Add PropertyListHelper to Curves
2026-02-11 20:25:27 +01:00
curve_texture.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
curve_texture.h
Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
2026-01-29 15:59:29 +01:00
dpi_texture.cpp
Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-10-25 17:23:45 +03:00
dpi_texture.h
Rename SVGTexture to DPITexture.
2025-08-21 11:39:16 +03:00
drawable_texture_2d.cpp
DrawableTextures
2026-01-29 01:16:06 -08:00
drawable_texture_2d.h
DrawableTextures
2026-01-29 01:16:06 -08:00
environment.cpp
Merge pull request #114165 from KoBeWi/static ⚡ ⚡
2026-02-02 10:10:24 +01:00
environment.h
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
external_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
external_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
font.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
font.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
font.h
Improve language selection when shaping text.
2025-12-18 09:05:07 +02:00
gradient.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
gradient.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gradient_texture.cpp
Merge pull request #115394 from dugramen/conic-gradient
2026-02-10 08:29:40 -06:00
gradient_texture.h
Add conic gradient to GradientTexture2D
2026-01-28 14:38:53 -05:00
image_texture.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
image_texture.h
Merge pull request #89983 from KoBeWi/different_kind_of_image
2025-12-02 14:15:16 +01:00
immediate_mesh.cpp
Reset vertex_2d flag when starting a new surface in ImmediateMesh
2026-01-17 07:32:51 +09:00
immediate_mesh.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
label_settings.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
label_settings.h
Implmement stackable text effects on label type through label settings
2025-04-26 20:50:20 +08:00
material.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
material.h
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
mesh.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
mesh.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
mesh_data_tool.compat.inc
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_texture.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
mesh_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
multimesh.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
multimesh.h
FTI - Add multimesh_instances_reset_physics_interpolation()
2025-10-08 16:17:18 +01:00
navigation_mesh.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
navigation_mesh.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
packed_scene.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
packed_scene.h
Supplement the case of scene instantiation for "Editable Children"
2025-11-28 23:39:25 +08:00
particle_process_material.cpp
Revert "Change curve range for particle multipliers"
2026-02-10 09:58:58 -06:00
particle_process_material.h
Minimize include dependencies of display_server.h
2026-02-17 19:45:31 +01:00
physics_material.cpp
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
physics_material.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
placeholder_textures.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
placeholder_textures.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
portable_compressed_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
resource_format_text.cpp
Restore period in loaded node paths
2026-01-22 01:40:28 +01:00
resource_format_text.h
Remove load_steps from resource_format_text.cpp
2025-12-02 17:41:57 +01:00
SCsub
Pre-commit: Fix applying ruff to SCsub files
2024-12-28 10:19:46 +01:00
shader.compat.inc
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
shader.cpp
DrawableTextures
2026-01-29 01:16:06 -08:00
shader.h
Merge pull request #105701 from ColinSORourke/DrawableTexture
2026-01-30 09:32:05 -06:00
shader_include.cpp
Merge pull request #109433 from KoBeWi/hastension
2025-10-31 09:23:30 -05:00
shader_include.h
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
skeleton_profile.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
skeleton_profile.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sky.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
sky.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sprite_frames.cpp
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
sprite_frames.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
style_box.cpp
GDExtension: Mark virtual function as is_required in extension_api.json
2024-09-11 16:48:14 -05:00
style_box.h
Style: Convert *.gen.inc to *.gen.h
2026-02-05 19:47:56 -06:00
style_box_flat.cpp
Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-10-25 17:23:45 +03:00
style_box_flat.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_line.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
style_box_line.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_texture.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
style_box_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
surface_tool.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
surface_tool.h
Update meshoptimizer to v0.25
2025-08-26 10:19:48 -07:00
syntax_highlighter.cpp
Add missing dictionary and array type hints
2025-05-06 12:35:19 -07:00
syntax_highlighter.h
Style: Convert *.gen.inc to *.gen.h
2026-02-05 19:47:56 -06:00
text_file.cpp
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
text_file.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
text_line.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_line.cpp
[TextServer] Fix duplicated losing span info, and RID leak.
2025-12-11 21:50:22 +02:00
text_line.h
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
text_paragraph.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_paragraph.cpp
[TextServer] Fix duplicated losing span info, and RID leak.
2025-12-11 21:50:22 +02:00
text_paragraph.h
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
texture.h
Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
2026-01-29 15:59:29 +01:00
texture_rd.cpp
Reduce includes to rendering device.
2026-02-10 16:58:50 +03:00
texture_rd.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
theme.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
theme.h
Validate theme type name input in Add Theme Type dialog
2025-08-28 15:47:37 +08:00
video_stream.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
video_stream.h
Mark methods for various classes as required
2025-07-30 19:24:56 +02:00
visual_shader.cpp
Merge pull request #114165 from KoBeWi/static ⚡ ⚡
2026-02-02 10:10:24 +01:00
visual_shader.h
Minimize include dependencies of display_server.h
2026-02-17 19:45:31 +01:00
visual_shader_nodes.compat.inc
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
visual_shader_nodes.h
fix-refract-node
2025-12-07 15:24:55 -06:00
visual_shader_particle_nodes.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
visual_shader_particle_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
world_2d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
world_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00