..
navigation
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
physics
Minimize include dependencies of display_server.h
2026-02-17 19:45:31 +01:00
xr
Minimize include dependencies of display_server.h
2026-02-17 19:45:31 +01:00
aim_modifier_3d.cpp
Fix LookAtModifier3D / AimModifier3D forward vector
2026-02-02 22:38:47 +09:00
aim_modifier_3d.h
Add relative option to LookAt/AimModifier3D
2025-11-15 23:06:48 +09:00
audio_listener_3d.cpp
fix AudioListener3D not tracking self velocity for doppler
2025-07-28 23:02:16 -07:00
audio_listener_3d.h
fix AudioListener3D not tracking self velocity for doppler
2025-07-28 23:02:16 -07:00
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp
Change HashSet copy constructor from implicit to explicit.
2026-02-16 23:10:33 +01:00
audio_stream_player_3d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
bone_attachment_3d.compat.inc
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
bone_attachment_3d.h
Refactore BoneAttachment property registration
2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
bone_constraint_3d.h
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
bone_twist_disperser_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
bone_twist_disperser_3d.h
Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
2026-01-29 15:59:29 +01:00
camera_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
camera_3d.h
Physics Interpolation - Move 3D FTI to SceneTree
2025-04-26 14:13:30 +01:00
ccd_ik_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
ccd_ik_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
chain_ik_3d.cpp
Merge pull request #114240 from TokageItLab/fix-handring-ik
2026-01-01 21:50:34 +01:00
chain_ik_3d.h
Fix setter for readonly bone name and lacked null check in skelmods
2025-12-20 21:23:44 +09:00
convert_transform_modifier_3d.cpp
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
convert_transform_modifier_3d.h
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
copy_transform_modifier_3d.cpp
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
copy_transform_modifier_3d.h
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
cpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp
Revert "Change curve range for particle multipliers"
2026-02-10 09:58:58 -06:00
cpu_particles_3d.h
Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
2026-01-29 15:59:29 +01:00
decal.cpp
Fix sorting_offset property flags for Decal
2025-12-25 15:24:30 +01:00
decal.h
Fix sorting_offset property flags for Decal
2025-12-25 15:24:30 +01:00
fabr_ik_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
fabr_ik_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
fog_volume.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
fog_volume.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
gpu_particles_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
gpu_particles_collision_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
ik_modifier_3d.cpp
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
ik_modifier_3d.h
Fix IKModifier/ JointLimitation gizmo on root bone and dirty handling
2025-12-30 08:15:26 +09:00
importer_mesh_instance_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
importer_mesh_instance_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
iterate_ik_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
iterate_ik_3d.h
Remove is_penetrated check from IK as role overlap/excessive behavior
2025-11-29 00:37:01 +09:00
jacobian_ik_3d.cpp
Fix JacobianIK to apply gradient correctly
2025-11-09 15:55:20 +09:00
jacobian_ik_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
label_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
label_3d.h
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
light_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
light_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
lightmap_gi.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
lightmap_gi.h
Remove unused private variables in godot/scene
2025-12-07 03:46:26 -08:00
lightmap_probe.cpp
lightmap_probe.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
lightmapper.cpp
lightmapper.h
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
limit_angular_velocity_modifier_3d.cpp
Fix setter for readonly bone name and lacked null check in skelmods
2025-12-20 21:23:44 +09:00
limit_angular_velocity_modifier_3d.h
Fix setter for readonly bone name and lacked null check in skelmods
2025-12-20 21:23:44 +09:00
look_at_modifier_3d.cpp
Fix LookAtModifier3D / AimModifier3D forward vector
2026-02-02 22:38:47 +09:00
look_at_modifier_3d.h
Fix LookAtModifier3D / AimModifier3D forward vector
2026-02-02 22:38:47 +09:00
marker_3d.cpp
marker_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
mesh_instance_3d.h
Add MeshInstance3D upgrade code
2025-11-13 13:43:17 +01:00
modifier_bone_target_3d.cpp
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
modifier_bone_target_3d.h
Fix Reset on Save corrupt poses if scene has multiple Skeletons
2025-10-03 10:33:33 +09:00
multimesh_instance_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
multimesh_instance_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
node_3d.cpp
Fix transform notification in threaded processing.
2026-02-07 17:51:30 +08:00
node_3d.h
Fix erroneous use of atomic in the dirty flags of Node3D
2026-02-08 00:42:19 +08:00
occluder_instance_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
occluder_instance_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
path_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
path_3d.h
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
reflection_probe.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
reflection_probe.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
remote_transform_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
retarget_modifier_3d.h
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
SCsub
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
skeleton_3d.compat.inc
skeleton_3d.cpp
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
skeleton_3d.h
Remove undefined method
2025-11-05 00:09:07 -03:00
skeleton_ik_3d.cpp
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
skeleton_ik_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
skeleton_modifier_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
spline_ik_3d.cpp
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
spline_ik_3d.h
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
spring_bone_collision_3d.cpp
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
spring_bone_collision_3d.h
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp
Core: Integrate semantic constants in math structs
2025-08-19 10:15:08 -05:00
spring_bone_collision_capsule_3d.h
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp
Core: Integrate semantic constants in math structs
2025-08-19 10:15:08 -05:00
spring_bone_collision_plane_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.compat.inc
Add IKModifier3D
2025-11-04 02:38:48 +09:00
spring_bone_simulator_3d.cpp
Merge pull request #114165 from KoBeWi/static ⚡ ⚡
2026-02-02 10:10:24 +01:00
spring_bone_simulator_3d.h
Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h.
2026-01-29 15:59:29 +01:00
sprite_3d.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
sprite_3d.h
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
two_bone_ik_3d.cpp
Tweak IKModifier3D docs and comment
2026-01-24 00:55:54 +09:00
two_bone_ik_3d.h
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
velocity_tracker_3d.cpp
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
velocity_tracker_3d.h
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
visible_on_screen_notifier_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
visible_on_screen_notifier_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
visual_instance_3d.h
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
voxel_gi.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
voxel_gi.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
voxelizer.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
voxelizer.h
Remove unused private variables in godot/scene
2025-12-07 03:46:26 -08:00
world_environment.cpp
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
world_environment.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00