behaviour-tree-test/editor/scene/3d
Thaddeus Crews a1eaac8171
Merge pull request #117214 from ryevdokimov/reset-follow-count
Reset follow mode focus count on selection change
2026-03-09 15:18:26 -05:00
..
gizmos Merge pull request #116995 from Calinou/editor-marker3d-gizmo-fix-line-brightness 2026-03-09 15:18:18 -05:00
physics Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
bone_map_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
bone_map_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
camera_3d_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
camera_3d_editor_plugin.h Rework Camera3D preview 2026-02-21 16:18:22 +03:00
gpu_particles_collision_sdf_editor_plugin.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
gpu_particles_collision_sdf_editor_plugin.h Move remaining 3D files to 3D folder and move physics gizmos to their own physics folder. 2025-07-11 18:46:13 +03:00
lightmap_gi_editor_plugin.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
lightmap_gi_editor_plugin.h
material_3d_conversion_plugins.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
material_3d_conversion_plugins.h Move Material3D conversion editor plugins to their own folder 2025-09-30 19:15:32 -07:00
mesh_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
mesh_editor_plugin.h Rework updating editor viewport HDR 2026-02-26 17:52:53 +01:00
mesh_instance_3d_editor_plugin.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
mesh_instance_3d_editor_plugin.h Add MeshInstance3D primitive conversion options 2025-09-17 18:56:25 -04:00
mesh_library_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
multimesh_editor_plugin.h
node_3d_editor_gizmos.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
node_3d_editor_gizmos.h Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
node_3d_editor_plugin.cpp Merge pull request #117214 from ryevdokimov/reset-follow-count 2026-03-09 15:18:26 -05:00
node_3d_editor_plugin.h Merge pull request #117214 from ryevdokimov/reset-follow-count 2026-03-09 15:18:26 -05:00
occluder_instance_3d_editor_plugin.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
occluder_instance_3d_editor_plugin.h
particles_3d_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
particles_3d_editor_plugin.h
path_3d_editor_plugin.cpp Fix duplicate signal error for Path3D when switching tabs 2026-03-09 09:13:40 -04:00
path_3d_editor_plugin.h Highlight selected points in Path3DEditor 2026-02-10 15:58:07 +09:00
polygon_3d_editor_plugin.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
polygon_3d_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
root_motion_editor_plugin.cpp Optimize Animation Resource, Library, Mixer, Player 2026-03-06 16:35:21 -05:00
root_motion_editor_plugin.h
SCsub
skeleton_3d_editor_plugin.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
skeleton_3d_editor_plugin.h Fix Skeleton3D edit mode usability issues 2026-01-10 11:41:15 +03:00
skeleton_ik_3d_editor_plugin.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
skeleton_ik_3d_editor_plugin.h
voxel_gi_editor_plugin.cpp Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
voxel_gi_editor_plugin.h