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gizmos
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Merge pull request #116995 from Calinou/editor-marker3d-gizmo-fix-line-brightness
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2026-03-09 15:18:18 -05:00 |
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physics
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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bone_map_editor_plugin.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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bone_map_editor_plugin.h
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Remove unused private variables in godot/editor
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2025-12-07 02:55:08 -08:00 |
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camera_3d_editor_plugin.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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camera_3d_editor_plugin.h
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Rework Camera3D preview
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2026-02-21 16:18:22 +03:00 |
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gpu_particles_collision_sdf_editor_plugin.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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gpu_particles_collision_sdf_editor_plugin.h
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Move remaining 3D files to 3D folder and move physics gizmos to their own physics folder.
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2025-07-11 18:46:13 +03:00 |
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lightmap_gi_editor_plugin.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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lightmap_gi_editor_plugin.h
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material_3d_conversion_plugins.cpp
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Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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2026-02-25 19:43:03 +01:00 |
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material_3d_conversion_plugins.h
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Move Material3D conversion editor plugins to their own folder
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2025-09-30 19:15:32 -07:00 |
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mesh_editor_plugin.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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mesh_editor_plugin.h
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Rework updating editor viewport HDR
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2026-02-26 17:52:53 +01:00 |
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mesh_instance_3d_editor_plugin.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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mesh_instance_3d_editor_plugin.h
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Add MeshInstance3D primitive conversion options
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2025-09-17 18:56:25 -04:00 |
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mesh_library_editor_plugin.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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multimesh_editor_plugin.h
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node_3d_editor_gizmos.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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node_3d_editor_gizmos.h
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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node_3d_editor_plugin.cpp
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Merge pull request #117214 from ryevdokimov/reset-follow-count
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2026-03-09 15:18:26 -05:00 |
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node_3d_editor_plugin.h
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Merge pull request #117214 from ryevdokimov/reset-follow-count
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2026-03-09 15:18:26 -05:00 |
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occluder_instance_3d_editor_plugin.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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occluder_instance_3d_editor_plugin.h
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particles_3d_editor_plugin.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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particles_3d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Fix duplicate signal error for Path3D when switching tabs
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2026-03-09 09:13:40 -04:00 |
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path_3d_editor_plugin.h
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Highlight selected points in Path3DEditor
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2026-02-10 15:58:07 +09:00 |
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polygon_3d_editor_plugin.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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polygon_3d_editor_plugin.h
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Remove unused private variables in godot/editor
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2025-12-07 02:55:08 -08:00 |
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root_motion_editor_plugin.cpp
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Optimize Animation Resource, Library, Mixer, Player
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2026-03-06 16:35:21 -05:00 |
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root_motion_editor_plugin.h
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SCsub
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skeleton_3d_editor_plugin.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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skeleton_3d_editor_plugin.h
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Fix Skeleton3D edit mode usability issues
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2026-01-10 11:41:15 +03:00 |
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skeleton_ik_3d_editor_plugin.cpp
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Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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2026-03-04 16:23:23 +01:00 |
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skeleton_ik_3d_editor_plugin.h
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voxel_gi_editor_plugin.cpp
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Decouple node.h from scene_tree.h, minimize its other includes
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2026-03-05 13:54:46 +01:00 |
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voxel_gi_editor_plugin.h
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