Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". |
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| .. | ||
| classes | ||
| tools | ||
| translations | ||
| class.xsd | ||
| Doxyfile | ||
| Makefile | ||