Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice. |
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| .. | ||
| d3d12_context.cpp | ||
| d3d12_context.h | ||
| d3d12_godot_nir_bridge.h | ||
| d3d12ma.cpp | ||
| rendering_device_driver_d3d12.cpp | ||
| rendering_device_driver_d3d12.h | ||
| SCsub | ||