behaviour-tree-test/editor/scene/3d
Thaddeus Crews 42ac04d9a9
Merge pull request #116023 from ryevdokimov/splitter-fail
Fix using editor viewport splitters failing sometimes
2026-02-24 09:29:17 -06:00
..
gizmos Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
physics
bone_map_editor_plugin.cpp Add a new editor theme 2025-10-30 00:31:54 -03:00
bone_map_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
camera_3d_editor_plugin.cpp Rework Camera3D preview 2026-02-21 16:18:22 +03:00
camera_3d_editor_plugin.h Rework Camera3D preview 2026-02-21 16:18:22 +03:00
gpu_particles_collision_sdf_editor_plugin.cpp Revert "Replace many uses of is_class with derives_from." 2025-09-25 13:48:53 +02:00
gpu_particles_collision_sdf_editor_plugin.h Move remaining 3D files to 3D folder and move physics gizmos to their own physics folder. 2025-07-11 18:46:13 +03:00
lightmap_gi_editor_plugin.cpp Show centiseconds in LightmapGI bake time printout in the editor 2025-09-26 18:53:20 +02:00
lightmap_gi_editor_plugin.h
material_3d_conversion_plugins.cpp Move Material3D conversion editor plugins to their own folder 2025-09-30 19:15:32 -07:00
material_3d_conversion_plugins.h Move Material3D conversion editor plugins to their own folder 2025-09-30 19:15:32 -07:00
mesh_editor_plugin.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
mesh_editor_plugin.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
mesh_instance_3d_editor_plugin.cpp Fix silent failure when creating collision shape as sibling of scene root 2026-02-14 10:32:37 -05:00
mesh_instance_3d_editor_plugin.h Add MeshInstance3D primitive conversion options 2025-09-17 18:56:25 -04:00
mesh_library_editor_plugin.cpp Don't tint menu button icons in context toolbar 2026-01-12 11:54:49 +04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
multimesh_editor_plugin.h
node_3d_editor_gizmos.cpp Merge pull request #111016 from almic/patch-1 2026-02-17 14:03:53 -06:00
node_3d_editor_gizmos.h Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
node_3d_editor_plugin.cpp Merge pull request #116023 from ryevdokimov/splitter-fail 2026-02-24 09:29:17 -06:00
node_3d_editor_plugin.h Merge pull request #105045 from ryevdokimov/fix-load-from-project-settings 2026-02-16 15:02:43 -06:00
occluder_instance_3d_editor_plugin.cpp Revert "Replace many uses of is_class with derives_from." 2025-09-25 13:48:53 +02:00
occluder_instance_3d_editor_plugin.h
particles_3d_editor_plugin.cpp Revert "Replace many uses of is_class with derives_from." 2025-09-25 13:48:53 +02:00
particles_3d_editor_plugin.h
path_3d_editor_plugin.cpp Merge pull request #109184 from NasheethAhmedA/path_3d_curve_property_and_toolbar_sync 2026-02-24 09:29:09 -06:00
path_3d_editor_plugin.h Highlight selected points in Path3DEditor 2026-02-10 15:58:07 +09:00
polygon_3d_editor_plugin.cpp
polygon_3d_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
root_motion_editor_plugin.cpp Fallback to parent class icon by default for gdextension 2025-10-31 18:03:32 +08:00
root_motion_editor_plugin.h
SCsub
skeleton_3d_editor_plugin.cpp Increase float precision in the inspector for Quaternions 2026-02-03 13:45:13 -08:00
skeleton_3d_editor_plugin.h Fix Skeleton3D edit mode usability issues 2026-01-10 11:41:15 +03:00
skeleton_ik_3d_editor_plugin.cpp Revert "Replace many uses of is_class with derives_from." 2025-09-25 13:48:53 +02:00
skeleton_ik_3d_editor_plugin.h
voxel_gi_editor_plugin.cpp Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
voxel_gi_editor_plugin.h