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joints
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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animatable_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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animatable_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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area_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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area_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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character_body_3d.cpp
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Fix physics platform crash
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2024-02-28 08:24:32 +00:00 |
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character_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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collision_object_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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collision_object_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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collision_polygon_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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collision_polygon_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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collision_shape_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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collision_shape_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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kinematic_collision_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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kinematic_collision_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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physical_bone_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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physical_bone_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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physics_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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physics_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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ray_cast_3d.cpp
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
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ray_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
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rigid_body_3d.cpp
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Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
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2024-03-14 22:35:16 +01:00 |
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rigid_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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SCsub
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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shape_cast_3d.cpp
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
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shape_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
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spring_arm_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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spring_arm_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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static_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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static_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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vehicle_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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vehicle_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |