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gizmos
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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physics
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bone_map_editor_plugin.cpp
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bone_map_editor_plugin.h
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Remove unused private variables in godot/editor
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2025-12-07 02:55:08 -08:00 |
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camera_3d_editor_plugin.cpp
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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camera_3d_editor_plugin.h
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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gpu_particles_collision_sdf_editor_plugin.cpp
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gpu_particles_collision_sdf_editor_plugin.h
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lightmap_gi_editor_plugin.cpp
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lightmap_gi_editor_plugin.h
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material_3d_conversion_plugins.cpp
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material_3d_conversion_plugins.h
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mesh_editor_plugin.cpp
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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mesh_editor_plugin.h
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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mesh_instance_3d_editor_plugin.cpp
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Don't tint menu button icons in context toolbar
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2026-01-12 11:54:49 +04:00 |
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mesh_instance_3d_editor_plugin.h
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mesh_library_editor_plugin.cpp
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Don't tint menu button icons in context toolbar
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2026-01-12 11:54:49 +04:00 |
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mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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Don't tint menu button icons in context toolbar
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2026-01-12 11:54:49 +04:00 |
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multimesh_editor_plugin.h
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node_3d_editor_gizmos.cpp
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node_3d_editor_gizmos.h
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node_3d_editor_plugin.cpp
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Merge pull request #116075 from ryevdokimov/arc-sync
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2026-02-12 08:19:15 -06:00 |
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node_3d_editor_plugin.h
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Fix gizmo rotation arc and applied transform not being in sync
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2026-02-11 13:02:37 -05:00 |
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occluder_instance_3d_editor_plugin.cpp
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occluder_instance_3d_editor_plugin.h
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particles_3d_editor_plugin.cpp
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particles_3d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Add option for Path3D to snap to colliders
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2026-02-05 08:29:15 -03:00 |
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path_3d_editor_plugin.h
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Add option for Path3D to snap to colliders
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2026-02-05 08:29:15 -03:00 |
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polygon_3d_editor_plugin.cpp
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polygon_3d_editor_plugin.h
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Remove unused private variables in godot/editor
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2025-12-07 02:55:08 -08:00 |
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root_motion_editor_plugin.cpp
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root_motion_editor_plugin.h
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SCsub
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skeleton_3d_editor_plugin.cpp
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Increase float precision in the inspector for Quaternions
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2026-02-03 13:45:13 -08:00 |
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skeleton_3d_editor_plugin.h
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Fix Skeleton3D edit mode usability issues
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2026-01-10 11:41:15 +03:00 |
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skeleton_ik_3d_editor_plugin.cpp
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skeleton_ik_3d_editor_plugin.h
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voxel_gi_editor_plugin.cpp
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Remove sky.h include from environment.h, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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voxel_gi_editor_plugin.h
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