behaviour-tree-test/editor/scene/3d
Thaddeus Crews 3294d50d82
Merge pull request #116075 from ryevdokimov/arc-sync
Fix gizmo rotation arc and applied transform not being in sync
2026-02-12 08:19:15 -06:00
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gizmos Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
physics
bone_map_editor_plugin.cpp
bone_map_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
camera_3d_editor_plugin.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
camera_3d_editor_plugin.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
gpu_particles_collision_sdf_editor_plugin.cpp
gpu_particles_collision_sdf_editor_plugin.h
lightmap_gi_editor_plugin.cpp
lightmap_gi_editor_plugin.h
material_3d_conversion_plugins.cpp
material_3d_conversion_plugins.h
mesh_editor_plugin.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
mesh_editor_plugin.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
mesh_instance_3d_editor_plugin.cpp Don't tint menu button icons in context toolbar 2026-01-12 11:54:49 +04:00
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp Don't tint menu button icons in context toolbar 2026-01-12 11:54:49 +04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Don't tint menu button icons in context toolbar 2026-01-12 11:54:49 +04:00
multimesh_editor_plugin.h
node_3d_editor_gizmos.cpp
node_3d_editor_gizmos.h
node_3d_editor_plugin.cpp Merge pull request #116075 from ryevdokimov/arc-sync 2026-02-12 08:19:15 -06:00
node_3d_editor_plugin.h Fix gizmo rotation arc and applied transform not being in sync 2026-02-11 13:02:37 -05:00
occluder_instance_3d_editor_plugin.cpp
occluder_instance_3d_editor_plugin.h
particles_3d_editor_plugin.cpp
particles_3d_editor_plugin.h
path_3d_editor_plugin.cpp Add option for Path3D to snap to colliders 2026-02-05 08:29:15 -03:00
path_3d_editor_plugin.h Add option for Path3D to snap to colliders 2026-02-05 08:29:15 -03:00
polygon_3d_editor_plugin.cpp
polygon_3d_editor_plugin.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
SCsub
skeleton_3d_editor_plugin.cpp Increase float precision in the inspector for Quaternions 2026-02-03 13:45:13 -08:00
skeleton_3d_editor_plugin.h Fix Skeleton3D edit mode usability issues 2026-01-10 11:41:15 +03:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
voxel_gi_editor_plugin.cpp Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
voxel_gi_editor_plugin.h