That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
||
|---|---|---|
| .. | ||
| docker | ||
| html_fs | ||
| ios_xcode/godot_xcode | ||
| osx_template.app/Contents | ||
| osx_tools.app/Contents | ||
| uwp_template | ||