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Thaddeus Crews 982eaef37d
Merge pull request #115278 from MattiaZir/fix-while-null-node-condition
Parser: Fix "trying to resolve type of null node" when missing condition.
2026-01-26 13:14:25 -06:00
.github Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00
core Merge pull request #113228 from dalexeev/gds-improve-const-eval-array-dict 2026-01-26 13:14:24 -06:00
doc Merge pull request #115257 from syntaxerror247/forgotten-stuff 2026-01-26 13:14:21 -06:00
drivers Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size 2026-01-26 13:14:23 -06:00
editor Merge pull request #115116 from onequid/debug-features 2026-01-26 13:14:19 -06:00
main Process events during splash on macOS only. 2026-01-22 11:43:41 +02:00
misc Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00
modules Merge pull request #115278 from MattiaZir/fix-while-null-node-condition 2026-01-26 13:14:25 -06:00
platform Enable native file picker support on Android 9 and older 2026-01-22 16:54:07 +05:30
scene Merge pull request #115021 from dfdfg42/fix-immediate-mesh-vertex-2d-reset 2026-01-26 13:14:25 -06:00
servers Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size 2026-01-26 13:14:23 -06:00
tests Merge pull request #114328 from kleonc/node_duplicating_signal_source_node_fix 2026-01-20 00:22:32 +01:00
thirdparty Merge pull request #114834 from Faless/net/enet/dtls_memory_management 2026-01-26 13:14:16 -06:00
.clang-format CI: Bump clang-format and clang-tidy versions 2025-12-13 09:55:14 -06:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore #pragma once commit 2025-03-07 17:34:15 -06:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore gitignore: Ignore GNU patch .orig and .rej backup files 2025-12-17 12:54:56 +01:00
.mailmap Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
.pre-commit-config.yaml CI: Fix executable perms for various files 2025-12-15 11:23:03 -06:00
AUTHORS.md Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
CHANGELOG.md Add changelog for Godot 4.6 2026-01-25 11:39:36 +01:00
CONTRIBUTING.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
COPYRIGHT.txt zlib/minizip: Update to version 1.3.1.2 2025-12-12 21:55:55 +01:00
DONORS.md Update DONORS list 2026-01-25 09:59:40 +01:00
gles3_builders.py Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
glsl_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
icon.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py Add .inl files to the MSVC solution 2026-01-25 11:40:16 +01:00
platform_methods.py Build: Fix container build path for swift 2025-10-15 06:32:31 +11:00
pyproject.toml Add non-public {Line,Text}Edit::_set_text() 2026-01-01 12:00:52 +01:00
README.md README: Minor tweaks and remove broken badge 2026-01-14 20:51:37 +01:00
SConstruct Make memory profiling optional 2025-12-09 19:11:39 +01:00
scu_builders.py Move server files into their subfolders 2025-09-30 19:39:39 -07:00
version.py Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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