The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored. |
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|---|---|---|
| .. | ||
| android | ||
| iphone | ||
| javascript | ||
| linuxbsd | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||