- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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|---|---|---|
| .. | ||
| export | ||
| crash_handler_windows.cpp | ||
| crash_handler_windows.h | ||
| detect.py | ||
| display_server_windows.cpp | ||
| display_server_windows.h | ||
| gl_manager_windows.cpp | ||
| gl_manager_windows.h | ||
| godot.ico | ||
| godot.natvis | ||
| godot_res.rc | ||
| godot_windows.cpp | ||
| joypad_windows.cpp | ||
| joypad_windows.h | ||
| key_mapping_windows.cpp | ||
| key_mapping_windows.h | ||
| lang_table.h | ||
| logo.png | ||
| os_windows.cpp | ||
| os_windows.h | ||
| platform_config.h | ||
| platform_windows_builders.py | ||
| SCsub | ||
| vulkan_context_win.cpp | ||
| vulkan_context_win.h | ||
| windows_terminal_logger.cpp | ||
| windows_terminal_logger.h | ||