* RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable. |
||
|---|---|---|
| .. | ||
| classes | ||
| tools | ||
| translations | ||
| Doxyfile | ||
| Makefile | ||
* RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable. |
||
|---|---|---|
| .. | ||
| classes | ||
| tools | ||
| translations | ||
| Doxyfile | ||
| Makefile | ||