behaviour-tree-test/drivers/vulkan
Rémi Verschelde ad4b910a10
Minimize include dependencies of display_server.h
- Removes `native_menu.h` dependency from `display_server.h`.
  It's now forward-declared in all DisplayServer implementations and should
  be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
  having to include them explicitly in half the scene and editor codebase...
  which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
..
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_context_driver_vulkan.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device_driver_vulkan.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device_driver_vulkan.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
rendering_shader_container_vulkan.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
SCsub Vulkan: Update VMA to 3.3.0 2026-02-04 11:22:17 +01:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices 2025-11-26 05:02:22 -06:00