behaviour-tree-test/core/input
Rémi Verschelde ed9c865e9b
Sync controller mappings DB with SDL community repo
Synced with: c9e695ef77

Clarify that Godot contributors should not interact with the upstream project.
2026-02-16 18:07:03 +01:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL community repo 2026-02-16 18:07:03 +01:00
godotcontrollerdb.txt Sync controller mappings DB with SDL community repo 2026-02-16 18:07:03 +01:00
input.compat.inc
input.cpp Merge pull request #115266 from Nintorch/fix-joypad-editor-tooltips 2026-02-02 12:57:23 -06:00
input.h Merge pull request #115266 from Nintorch/fix-joypad-editor-tooltips 2026-02-02 12:57:23 -06:00
input_builders.py Sync controller mappings DB with SDL community repo 2026-02-16 18:07:03 +01:00
input_enums.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
input_event.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
input_event_codec.cpp Fix assertions related to buffer overruns in input_event_codec.cpp 2025-11-21 22:55:52 +01:00
input_event_codec.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_map.compat.inc
input_map.cpp [Input] Handle invalid input/ settings correctly 2026-02-03 15:38:09 +01:00
input_map.h Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
SCsub
shortcut.cpp Rework FileDialog shortcuts 2025-10-11 14:37:40 +02:00
shortcut.h Rework FileDialog shortcuts 2025-10-11 14:37:40 +02:00