This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. |
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|---|---|---|
| .. | ||
| shaders | ||
| rasterizer_canvas_gles2.cpp | ||
| rasterizer_canvas_gles2.h | ||
| rasterizer_gles2.cpp | ||
| rasterizer_gles2.h | ||
| rasterizer_scene_gles2.cpp | ||
| rasterizer_scene_gles2.h | ||
| rasterizer_storage_gles2.cpp | ||
| rasterizer_storage_gles2.h | ||
| SCsub | ||
| shader_compiler_gles2.cpp | ||
| shader_compiler_gles2.h | ||
| shader_gles2.cpp | ||
| shader_gles2.h | ||