* Keep track of when projector, softshadow or directional sofshadow were enabled. * Enable them via specializaton constant where it makes sense. * Re-implements soft shadows. * Re-implements light projectors. |
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|---|---|---|
| .. | ||
| rendering_device_vulkan.cpp | ||
| rendering_device_vulkan.h | ||
| SCsub | ||
| vulkan_context.cpp | ||
| vulkan_context.h | ||