..
2d
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
3d
Merge pull request #108530 from mihe/physics-debug-perf
2025-07-15 08:04:25 -05:00
animated_texture.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
animated_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
animation.compat.inc
animation.cpp
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
animation.h
Merge pull request #107005 from TokageItLab/fix-anim-node-param-type
2025-06-05 13:12:43 +02:00
animation_library.cpp
Core: Add [[nodiscard]] to string-like classes
2025-05-06 12:23:41 -05:00
animation_library.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
atlas_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
atlas_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp
Fix broken WAV info list tag parsing
2025-06-17 00:54:17 -03:00
audio_stream_wav.h
Use TightLocalVector for AudioStreamWAV/MP3
2025-06-21 00:25:31 -03:00
bit_map.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bit_map.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bone_map.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
bone_map.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_attributes.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
camera_attributes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_texture.cpp
Automatically activate camera monitoring when using CameraTexture.
2025-04-24 00:22:44 +02:00
camera_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
canvas_item_material.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
canvas_item_material.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
color_palette.cpp
Save color palette as resources to reuse later
2024-12-06 20:16:06 +07:00
color_palette.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
compositor.cpp
CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension
2024-12-03 12:57:56 -06:00
compositor.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
compressed_texture.cpp
Fix Texture3D import not working
2025-07-26 10:22:36 -07:00
compressed_texture.h
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
curve.cpp
Show Curve3D point tilt in degrees in inspector
2025-05-19 20:42:07 +02:00
curve.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
curve_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
curve_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
environment.cpp
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
environment.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
external_texture.cpp
external_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
font.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
font.cpp
Restore per font oversampling override.
2025-06-19 18:10:54 +03:00
font.h
Restore per font oversampling override.
2025-06-19 18:10:54 +03:00
gradient.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
gradient.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gradient_texture.cpp
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
gradient_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
image_texture.cpp
Merge pull request #105561 from bruvzg/a_pix
2025-06-10 12:29:46 +02:00
image_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
immediate_mesh.cpp
immediate_mesh.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
label_settings.cpp
Implmement stackable text effects on label type through label settings
2025-04-26 20:50:20 +08:00
label_settings.h
Implmement stackable text effects on label type through label settings
2025-04-26 20:50:20 +08:00
material.cpp
Merge pull request #107591 from timothyqiu/group-enable-default
2025-06-24 18:34:28 -05:00
material.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
mesh.cpp
Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP
2025-06-27 13:52:53 +09:00
mesh.h
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_texture.cpp
mesh_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
multimesh.cpp
Add explicit error messages to Multimesh error functions to make errors easier to understand.
2025-02-05 23:48:01 +01:00
multimesh.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
navigation_mesh.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
navigation_mesh.h
Merge pull request #105718 from aaronfranke/nav-const-caps
2025-05-06 08:38:07 -05:00
packed_scene.cpp
Fix typed collections using same reference across scene instances
2025-07-02 23:45:25 +02:00
packed_scene.h
Editor: Fix documentation for built-in scripts
2025-05-05 21:26:30 +03:00
particle_process_material.cpp
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
particle_process_material.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
physics_material.cpp
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
physics_material.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
placeholder_textures.cpp
placeholder_textures.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp
Merge pull request #105561 from bruvzg/a_pix
2025-06-10 12:29:46 +02:00
portable_compressed_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
resource_format_text.cpp
Fix script property of custom resources inherited from scripts are not saved
2025-06-10 23:03:13 +08:00
resource_format_text.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Pre-commit: Fix applying ruff to SCsub files
2024-12-28 10:19:46 +01:00
shader.compat.inc
shader.cpp
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
shader.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shader_include.cpp
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
shader_include.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
skeleton_profile.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
skeleton_profile.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sky.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
sky.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sprite_frames.cpp
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
sprite_frames.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
style_box.cpp
style_box.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_flat.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
style_box_flat.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_line.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_line.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_texture.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
surface_tool.cpp
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
surface_tool.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
svg_texture.cpp
Improve SVGTexture lazy loading.
2025-05-21 13:12:41 +03:00
svg_texture.h
Add SVGTexture importer.
2025-04-24 08:15:53 +03:00
syntax_highlighter.cpp
Add missing dictionary and array type hints
2025-05-06 12:35:19 -07:00
syntax_highlighter.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
text_file.cpp
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
text_file.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
text_line.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_line.cpp
Fix class reference discrepancy when using --doctool with TextServerFallback
2025-04-29 02:40:32 +02:00
text_line.h
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_paragraph.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_paragraph.cpp
Fix typo in TextParagraph.direction hint string
2025-07-07 15:22:45 +08:00
text_paragraph.h
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
texture.cpp
texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
texture_rd.cpp
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
2024-11-11 15:31:43 +03:00
texture_rd.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
theme.cpp
Editor: Add ability to rename theme types
2025-05-29 21:57:48 +03:00
theme.h
Editor: Add ability to rename theme types
2025-05-29 21:57:48 +03:00
video_stream.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
video_stream.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_shader.cpp
Sort bent normal output at the bottom to prevent visual shader breakage
2025-07-15 11:36:47 +02:00
visual_shader.h
Restore graph_offset property
2025-06-25 18:25:57 +02:00
visual_shader_nodes.compat.inc
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp
Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
2025-01-22 16:32:26 -06:00
visual_shader_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
world_2d.cpp
Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings
2025-06-21 16:51:17 +02:00
world_2d.h
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00