behaviour-tree-test/scene/resources
K. S. Ernest (iFire) Lee 06a7b11a47 Fix Texture3D import not working
Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.

For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
..
2d Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
3d Merge pull request #108530 from mihe/physics-debug-perf 2025-07-15 08:04:25 -05:00
animated_texture.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
animated_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation.compat.inc
animation.cpp Make conversions from NodePath to String explicit. 2025-06-11 16:50:27 +02:00
animation.h Merge pull request #107005 from TokageItLab/fix-anim-node-param-type 2025-06-05 13:12:43 +02:00
animation_library.cpp Core: Add [[nodiscard]] to string-like classes 2025-05-06 12:23:41 -05:00
animation_library.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
atlas_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp Fix broken WAV info list tag parsing 2025-06-17 00:54:17 -03:00
audio_stream_wav.h Use TightLocalVector for AudioStreamWAV/MP3 2025-06-21 00:25:31 -03:00
bit_map.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bone_map.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Automatically activate camera monitoring when using CameraTexture. 2025-04-24 00:22:44 +02:00
camera_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Fix Texture3D import not working 2025-07-26 10:22:36 -07:00
compressed_texture.h Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
curve.cpp Show Curve3D point tilt in degrees in inspector 2025-05-19 20:42:07 +02:00
curve.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
environment.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
external_texture.cpp
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.cpp Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
font.h Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
gradient.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
gradient_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
image_texture.cpp Merge pull request #105561 from bruvzg/a_pix 2025-06-10 12:29:46 +02:00
image_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
immediate_mesh.cpp
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp Merge pull request #107591 from timothyqiu/group-enable-default 2025-06-24 18:34:28 -05:00
material.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
mesh.cpp Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP 2025-06-27 13:52:53 +09:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Add explicit error messages to Multimesh error functions to make errors easier to understand. 2025-02-05 23:48:01 +01:00
multimesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
navigation_mesh.h Merge pull request #105718 from aaronfranke/nav-const-caps 2025-05-06 08:38:07 -05:00
packed_scene.cpp Fix typed collections using same reference across scene instances 2025-07-02 23:45:25 +02:00
packed_scene.h Editor: Fix documentation for built-in scripts 2025-05-05 21:26:30 +03:00
particle_process_material.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
particle_process_material.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Merge pull request #105561 from bruvzg/a_pix 2025-06-10 12:29:46 +02:00
portable_compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resource_format_text.cpp Fix script property of custom resources inherited from scripts are not saved 2025-06-10 23:03:13 +08:00
resource_format_text.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc
shader.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
shader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_include.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
shader_include.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_profile.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp
style_box.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_flat.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
surface_tool.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
svg_texture.cpp Improve SVGTexture lazy loading. 2025-05-21 13:12:41 +03:00
svg_texture.h Add SVGTexture importer. 2025-04-24 08:15:53 +03:00
syntax_highlighter.cpp Add missing dictionary and array type hints 2025-05-06 12:35:19 -07:00
syntax_highlighter.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
text_file.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_line.cpp Fix class reference discrepancy when using --doctool with TextServerFallback 2025-04-29 02:40:32 +02:00
text_line.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.cpp Fix typo in TextParagraph.direction hint string 2025-07-07 15:22:45 +08:00
text_paragraph.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
texture.cpp
texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Editor: Add ability to rename theme types 2025-05-29 21:57:48 +03:00
theme.h Editor: Add ability to rename theme types 2025-05-29 21:57:48 +03:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader.cpp Sort bent normal output at the bottom to prevent visual shader breakage 2025-07-15 11:36:47 +02:00
visual_shader.h Restore graph_offset property 2025-06-25 18:25:57 +02:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 2025-06-21 16:51:17 +02:00
world_2d.h Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00