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fsr2
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
blur_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
copy.glsl
Optimizing glow behaviour
2023-09-26 11:56:28 +02:00
copy_to_fb.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
Fix cubemap downsampler logic
2023-10-31 10:36:42 +11:00
cubemap_filter.glsl
cubemap_filter_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
motion_vectors.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
resolve.glsl
roughness_limiter.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
shadow_frustum.glsl
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
sort.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
specular_merge.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
ss_effects_downsample.glsl
ssao.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl
Flip convention of motion vector to point from current pixel to the previous pixel.
2023-08-28 09:30:20 -03:00
tonemap.glsl
Merge pull request #80215 from clayjohn/HDR-2D
2023-08-08 16:57:33 +02:00
vrs.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00