behaviour-tree-test/modules/gltf
2025-05-02 08:23:01 -05:00
..
doc_classes Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility 2025-04-24 17:18:51 -05:00
editor Merge pull request #105910 from lawnjelly/global_get_fast4 2025-04-30 09:18:44 -05:00
extensions
structures Implement KHR_node_visibility in the GLTF module 2025-04-13 13:42:46 -07:00
tests
config.py
gltf_defines.h
gltf_document.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gltf_document.h Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility 2025-04-24 17:18:51 -05:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.