Server now checks that the ID received from the client is not already used by someone else and is a valid ID (>=2) |
||
|---|---|---|
| .. | ||
| doc_classes | ||
| config.py | ||
| networked_multiplayer_enet.cpp | ||
| networked_multiplayer_enet.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||
Server now checks that the ID received from the client is not already used by someone else and is a valid ID (>=2) |
||
|---|---|---|
| .. | ||
| doc_classes | ||
| config.py | ||
| networked_multiplayer_enet.cpp | ||
| networked_multiplayer_enet.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||