* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively. * Create specializations to allow proper bindings. This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars. |
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| .. | ||
| config | ||
| crypto | ||
| debugger | ||
| error | ||
| extension | ||
| input | ||
| io | ||
| math | ||
| multiplayer | ||
| object | ||
| os | ||
| string | ||
| templates | ||
| variant | ||
| core_bind.cpp | ||
| core_bind.h | ||
| core_builders.py | ||
| core_constants.cpp | ||
| core_constants.h | ||
| core_string_names.cpp | ||
| core_string_names.h | ||
| doc_data.cpp | ||
| doc_data.h | ||
| register_core_types.cpp | ||
| register_core_types.h | ||
| SCsub | ||
| typedefs.h | ||
| version.h | ||