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dummy
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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environment
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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renderer_rd
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Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes
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2026-01-06 10:59:54 +01:00 |
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storage
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Change environment_get_glow_hdr_bleed_threshold error handling to use default value.
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2025-12-04 17:42:46 -05:00 |
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instance_uniforms.cpp
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
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instance_uniforms.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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multi_uma_buffer.h
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2D: Switch to VBOs for instance data
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2025-11-15 06:25:49 +11:00 |
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renderer_canvas_cull.cpp
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FTI - Optimize non-interpolated 2D items
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2025-10-03 08:38:46 +01:00 |
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renderer_canvas_cull.h
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Merge pull request #85080 from Cykyrios/draw-ellipse
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2025-09-23 12:08:51 -05:00 |
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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renderer_compositor.cpp
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Add Stretch Modes for Splash Screen
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2025-10-21 18:20:44 -04:00 |
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renderer_compositor.h
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Add Stretch Modes for Splash Screen
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2025-10-21 18:20:44 -04:00 |
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renderer_geometry_instance.cpp
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
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renderer_geometry_instance.h
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
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renderer_scene_cull.cpp
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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renderer_scene_cull.h
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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renderer_scene_occlusion_cull.cpp
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Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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2025-10-03 12:01:13 -05:00 |
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renderer_scene_occlusion_cull.h
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Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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2025-10-03 12:01:13 -05:00 |
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renderer_scene_render.cpp
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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renderer_scene_render.h
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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renderer_viewport.cpp
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Make all unsupported renderer message features consistently warnings
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2025-12-01 17:38:12 +01:00 |
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renderer_viewport.h
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More XR disable for Viewport and export.
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2025-10-06 20:15:07 +03:00 |
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rendering_context_driver.cpp
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rendering_context_driver.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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rendering_device.compat.inc
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Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
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2025-06-18 12:31:48 +02:00 |
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rendering_device.cpp
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Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
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2026-01-06 10:59:42 +01:00 |
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rendering_device.h
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Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
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2026-01-06 10:59:42 +01:00 |
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rendering_device_binds.cpp
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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rendering_device_binds.h
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2D: Switch to VBOs for instance data
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2025-11-15 06:25:49 +11:00 |
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rendering_device_commons.cpp
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Clear depth stencil textures on first use if the RDD requires it.
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2025-12-15 18:34:43 +03:00 |
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rendering_device_commons.h
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Clear depth stencil textures on first use if the RDD requires it.
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2025-12-15 18:34:43 +03:00 |
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rendering_device_driver.cpp
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Move D3D12's automatic texture clears to RenderingDevice.
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2025-11-25 09:34:38 -03:00 |
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rendering_device_driver.h
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Clear depth stencil textures on first use if the RDD requires it.
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2025-12-15 18:34:43 +03:00 |
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rendering_device_graph.cpp
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Clear depth stencil textures on first use if the RDD requires it.
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2025-12-15 18:34:43 +03:00 |
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rendering_device_graph.h
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Clear depth stencil textures on first use if the RDD requires it.
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2025-12-15 18:34:43 +03:00 |
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rendering_light_culler.cpp
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CI: Bump clang-format and clang-tidy versions
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2025-12-13 09:55:14 -06:00 |
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rendering_light_culler.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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rendering_method.h
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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rendering_server.compat.inc
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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rendering_server.cpp
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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rendering_server.h
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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rendering_server_constants.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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rendering_server_default.cpp
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Add some important profiling hooks.
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2025-11-08 00:08:48 +01:00 |
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rendering_server_default.h
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CommandQueueMT: Make re-entrant again + Fix multiple flushers case
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2025-12-09 16:09:08 +01:00 |
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rendering_server_globals.h
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Remove unnecessary cpp files
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2025-07-15 15:19:23 +02:00 |
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rendering_shader_container.cpp
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Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
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2025-10-28 08:45:26 +11:00 |
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rendering_shader_container.h
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Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
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2025-10-28 08:45:26 +11:00 |
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rendering_shader_library.h
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Add missing includes
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2025-10-26 18:25:17 -04:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shader_compiler.cpp
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Divide screen texture by luminance multiplier in compatibility
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2025-10-04 00:19:42 -07:00 |
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shader_compiler.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
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shader_include_db.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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shader_language.cpp
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disable discard and frag errors in gdshaderinc
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2025-11-08 17:26:59 +01:00 |
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shader_language.h
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Fix ternary expression for structs in shaders
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2025-10-05 14:47:16 +03:00 |
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shader_preprocessor.cpp
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Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
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2025-06-11 18:13:02 +02:00 |
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shader_preprocessor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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shader_types.cpp
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Cleanup some things in shader editor code
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2025-10-24 19:57:39 -07:00 |
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shader_types.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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shader_warnings.cpp
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Replace std::size usage with std_size to avoid <iterator> include.
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2025-10-05 00:26:11 +02:00 |
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shader_warnings.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |