behaviour-tree-test/servers/rendering/renderer_rd/shaders
2025-05-15 11:35:34 -03:00
..
effects Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
environment Fix float/int comparison in acos_approx in sky template shader 2025-04-27 17:06:34 -07:00
forward_clustered Merge pull request #89988 from LunaCapra/specular-occlusion 2025-05-14 09:44:06 -05:00
forward_mobile Merge pull request #89988 from LunaCapra/specular-occlusion 2025-05-14 09:44:06 -05:00
blit.glsl
canvas.glsl Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_vertex_lights_inc.glsl
SCsub
skeleton.glsl