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bokeh_dof.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
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copy_effects.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
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debug_effects.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
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fsr.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
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fsr2.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
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luminance.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
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resolve.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
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resolve.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
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ss_effects.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
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vrs.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |