behaviour-tree-test/servers/rendering/renderer_rd
Thaddeus Crews edbfb7a6ec
Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 -05:00
..
effects Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
environment Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
forward_clustered Add Persistent Buffers 2025-10-24 08:16:19 +11:00
forward_mobile Add Persistent Buffers 2025-10-24 08:16:19 +11:00
shaders Merge pull request #111897 from allenwp/environment-adj-prioritize-old-behaviour 2025-10-23 11:03:56 -05:00
spirv-reflect
storage_rd Add Persistent Buffers 2025-10-24 08:16:19 +11:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_deferred_rd.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp Add Persistent Buffers 2025-10-24 08:16:19 +11:00
renderer_canvas_render_rd.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
renderer_compositor_rd.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor_rd.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_scene_render_rd.cpp Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
renderer_scene_render_rd.h Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
SCsub
shader_rd.cpp Add Persistent Buffers 2025-10-24 08:16:19 +11:00
shader_rd.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h