-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. |
||
|---|---|---|
| .. | ||
| tests | ||
| app_icon.png | ||
| input_default.cpp | ||
| input_default.h | ||
| main.cpp | ||
| main.h | ||
| performance.cpp | ||
| performance.h | ||
| SCsub | ||
| splash.png | ||