The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| gui | ||
| main | ||
| resources | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.cpp | ||
| scene_string_names.h | ||
| SCsub | ||