behaviour-tree-test/drivers/gles3/shaders
2025-10-27 06:02:04 -07:00
..
effects Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
canvas.glsl [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Merge pull request #99548 from Repiteo/style/clang-format-19-options 2024-11-22 14:54:29 -06:00
cube_to_dp.glsl
effect_blur.glsl
feed.glsl Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
lens_distorted.glsl
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
s4ao_inc.glsl Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
s4ao_mega_inc.glsl Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
s4ao_micro_inc.glsl Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
scene.glsl Ensure uv2_attrib(_input) is available when rendering lightmap. 2025-10-10 14:17:34 +11:00
SCsub Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
skeleton.glsl
sky.glsl Implement DirectionalLight3D cull masks in Compatibility 2025-10-04 16:08:27 -07:00
stdlib_inc.glsl
tonemap_inc.glsl Optimize AgX tonemapper's handling of negative values 2025-01-13 17:35:35 -05:00