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effects
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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environment
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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forward_clustered
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Merge pull request #100374 from hpvb/fix-rendering-ubsan
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2024-12-14 18:25:46 +01:00 |
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forward_mobile
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Merge pull request #100319 from Flarkk/fix_light_shadow_range
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2024-12-13 16:19:39 -06:00 |
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shaders
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Merge pull request #100302 from clayjohn/light2d-optimize
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2024-12-17 22:59:54 +01:00 |
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spirv-reflect
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storage_rd
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Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
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2024-12-17 16:18:38 +01:00 |
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cluster_builder_rd.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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cluster_builder_rd.h
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Fix wide angle spotlight clustering
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2024-12-13 11:28:42 +01:00 |
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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pipeline_hash_map_rd.h
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Improve thread-safety of pipeline hash map.
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2024-12-09 15:12:40 -03:00 |
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renderer_canvas_render_rd.cpp
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Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
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2024-12-17 07:41:09 -08:00 |
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renderer_canvas_render_rd.h
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Merge pull request #100302 from clayjohn/light2d-optimize
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2024-12-17 22:59:54 +01:00 |
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renderer_compositor_rd.cpp
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Merge pull request #100257 from darksylinc/matias-minimize-leak
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2024-12-11 17:35:35 -06:00 |
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renderer_compositor_rd.h
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Keep processing Graphics if there are pending operations
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2024-12-11 14:13:29 -03:00 |
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renderer_scene_render_rd.cpp
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Merge pull request #94193 from BastiaanOlij/buildin_includes
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2024-12-05 14:12:23 -06:00 |
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renderer_scene_render_rd.h
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SCsub
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shader_rd.cpp
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
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shader_rd.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
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uniform_set_cache_rd.cpp
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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uniform_set_cache_rd.h
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |