These are the entitlements we define for official macOS editor builds since Godot 3.3. Users making custom builds of the engine can use those files with `codesign` to sign their own builds. E.g.: ``` codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s <your key> -v osx_template.app ``` |
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| .. | ||
| document_icons | ||
| html | ||
| ios_xcode | ||
| linux | ||
| osx | ||
| osx_template.app/Contents | ||
| osx_tools.app/Contents | ||
| shell | ||
| uwp_template | ||
| windows | ||
| project_icon.svg | ||