- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point); |
||
|---|---|---|
| .. | ||
| config.py | ||
| gd_navigation_server.cpp | ||
| gd_navigation_server.h | ||
| nav_map.cpp | ||
| nav_map.h | ||
| nav_region.cpp | ||
| nav_region.h | ||
| nav_rid.h | ||
| nav_utils.h | ||
| navigation_mesh_editor_plugin.cpp | ||
| navigation_mesh_editor_plugin.h | ||
| navigation_mesh_generator.cpp | ||
| navigation_mesh_generator.h | ||
| register_types.cpp | ||
| register_types.h | ||
| rvo_agent.cpp | ||
| rvo_agent.h | ||
| SCsub | ||