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Thaddeus Crews 5a9a05e255
Merge pull request #109584 from kleonc/tile_terrain_preview_icon_fix_transformed_alternative
Fix `TileMapLayer` terrain preview icons for transformed alternative tiles
2025-08-13 18:42:12 -05:00
.github Move /editor/scene folder from core to docks codeowner, and remove usability from editor/scene/gui. 2025-08-08 14:48:51 +02:00
core Add methods to check which event first triggered "just pressed/released" state. 2025-08-12 16:25:23 +03:00
doc Merge pull request #109100 from aaronfranke/range-snap 2025-08-12 11:46:36 -05:00
drivers Merge pull request #109437 from bruvzg/msdf_no_t 2025-08-11 09:55:28 -05:00
editor Merge pull request #109584 from kleonc/tile_terrain_preview_icon_fix_transformed_alternative 2025-08-13 18:42:12 -05:00
main [Windows] Add Intel Gen9.5 (Kaby Lake) GPUs to Angle blocklist. 2025-08-01 23:58:36 +03:00
misc [macOS] Regenerate editor icns file to include all resolutions. 2025-08-04 09:50:40 +03:00
modules Merge pull request #109437 from bruvzg/msdf_no_t 2025-08-11 09:55:28 -05:00
platform Merge pull request #107681 from m4gr3d/revert_remove_compress_native_lib_option 2025-08-12 11:46:33 -05:00
scene Merge pull request #109100 from aaronfranke/range-snap 2025-08-12 11:46:36 -05:00
servers Merge pull request #109437 from bruvzg/msdf_no_t 2025-08-11 09:55:28 -05:00
tests Fix TextEdit line wrap indent when disabled 2025-07-22 22:29:05 -04:00
thirdparty Merge pull request #109530 from bruvzg/svg_alloc 2025-08-13 18:42:10 -05:00
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.gitignore Add .zed to .gitignore 2025-07-04 18:49:36 +03:00
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AUTHORS.md
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COPYRIGHT.txt Add missing copyright for pitch shift 2025-07-28 21:53:27 +02:00
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gles3_builders.py
glsl_builders.py
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icon.png
icon.svg
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icon_outlined.svg
LICENSE.txt
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SConstruct Merge pull request #106218 from Nintorch/master 2025-06-24 18:34:28 -05:00
scu_builders.py Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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