behaviour-tree-test/modules/gltf
Thaddeus Crews 202e442671
Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
..
doc_classes Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7 2025-12-03 11:42:23 -06:00
editor Merge pull request #94873 from kroketio/blender-exitcode 2025-11-19 11:04:06 -06:00
extensions GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
structures GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
tests
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #113202 from aaronfranke/importer-mesh-convert 2025-12-02 11:52:03 -06:00
gltf_document.h
gltf_state.compat.inc GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_state.cpp GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_state.h GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.