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copymem.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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dir_access.cpp
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Add descriptive error message when trying to access a dir fails
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2021-02-25 22:24:21 +01:00 |
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dir_access.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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file_access.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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file_access.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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keyboard.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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keyboard.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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main_loop.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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main_loop.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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memory.cpp
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
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memory.h
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
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midi_driver.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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midi_driver.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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mutex.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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mutex.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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os.cpp
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Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
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2021-02-25 18:34:50 +01:00 |
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os.h
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Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
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2021-02-25 18:34:50 +01:00 |
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pool_allocator.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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pool_allocator.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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rw_lock.h
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Modernize RWLock
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2021-01-19 11:53:10 +01:00 |
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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
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semaphore.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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spin_lock.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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thread.cpp
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Improve thread IDs to avoid collisions with threads not created by the Godot API.
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2021-03-07 00:17:20 +02:00 |
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thread.h
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Improve thread IDs to avoid collisions with threads not created by the Godot API.
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2021-03-07 00:17:20 +02:00 |
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thread_safe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
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threaded_array_processor.h
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Fix thread_process_array when NO_THREADS.
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2021-02-26 12:13:20 +01:00 |