behaviour-tree-test/servers/rendering/renderer_rd
2026-02-12 08:19:16 -06:00
..
effects Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
environment Avoid reading from sky pointer when rendering background without sky 2026-02-04 09:44:15 -08:00
forward_clustered Merge pull request #112381 from Ivorforce/no-right-align 2026-02-05 09:18:36 -06:00
forward_mobile Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
shaders Support output to HDR monitors 2026-02-11 22:13:26 -07:00
spirv-reflect
storage_rd Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
cluster_builder_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cluster_builder_rd.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 2025-12-02 11:18:00 -08:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_deferred_rd.h Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 -08:00
pipeline_hash_map_rd.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
renderer_canvas_render_rd.cpp Fix accidental write-combined memory reads in canvas renderer. 2026-02-02 15:55:12 +03:00
renderer_canvas_render_rd.h Fix accidental write-combined memory reads in canvas renderer. 2026-02-02 15:55:12 +03:00
renderer_compositor_rd.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_compositor_rd.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_render_rd.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_render_rd.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
SCsub
shader_rd.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_rd.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00