This improves the user experience for macOS users, to be consistent with other macOS applications. When a Godot window is not focused, and the user clicks on the window, the event is forwarded to the receiving control to be processed as if the window was already focused. |
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|---|---|---|
| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| web | ||
| windows | ||
| platform_builders.py | ||
| register_platform_apis.h | ||
| SCsub | ||