Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. |
||
|---|---|---|
| .. | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||
| stream_peer_mbed_tls.cpp | ||
| stream_peer_mbed_tls.h | ||