behaviour-tree-test/modules/gltf
Thaddeus Crews e15210b466
Merge pull request #98268 from Calinou/import-export-bake-fps-add-range-hint
Add a property range hint to `bake_fps` in the scene glTF export dialog
2025-09-19 20:54:32 -05:00
..
doc_classes
editor Merge pull request #98268 from Calinou/import-export-bake-fps-add-range-hint 2025-09-19 20:54:32 -05:00
extensions
structures
tests
config.py
gltf_defines.h
gltf_document.cpp
gltf_document.h
gltf_state.cpp Merge pull request #98268 from Calinou/import-export-bake-fps-add-range-hint 2025-09-19 20:54:32 -05:00
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.