Previously, if you pinned a point by clicking on one of the soft body vertex handles, the scene was not marked as modified, and the action could not be undone by hitting Ctrl + Z. Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> |
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| .. | ||
| collision_object_3d_gizmo_plugin.cpp | ||
| collision_object_3d_gizmo_plugin.h | ||
| collision_polygon_3d_gizmo_plugin.cpp | ||
| collision_polygon_3d_gizmo_plugin.h | ||
| collision_shape_3d_gizmo_plugin.cpp | ||
| collision_shape_3d_gizmo_plugin.h | ||
| joint_3d_gizmo_plugin.cpp | ||
| joint_3d_gizmo_plugin.h | ||
| physics_bone_3d_gizmo_plugin.cpp | ||
| physics_bone_3d_gizmo_plugin.h | ||
| ray_cast_3d_gizmo_plugin.cpp | ||
| ray_cast_3d_gizmo_plugin.h | ||
| SCsub | ||
| shape_cast_3d_gizmo_plugin.cpp | ||
| shape_cast_3d_gizmo_plugin.h | ||
| soft_body_3d_gizmo_plugin.cpp | ||
| soft_body_3d_gizmo_plugin.h | ||
| spring_arm_3d_gizmo_plugin.cpp | ||
| spring_arm_3d_gizmo_plugin.h | ||
| vehicle_body_3d_gizmo_plugin.cpp | ||
| vehicle_body_3d_gizmo_plugin.h | ||