behaviour-tree-test/editor/scene/3d/gizmos/physics
Adam Simpkins edfe631c7c
Create an undo/redo action when pinning a SoftBody3D point in the editor
Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-25 17:07:23 +02:00
..
collision_object_3d_gizmo_plugin.cpp
collision_object_3d_gizmo_plugin.h
collision_polygon_3d_gizmo_plugin.cpp
collision_polygon_3d_gizmo_plugin.h
collision_shape_3d_gizmo_plugin.cpp
collision_shape_3d_gizmo_plugin.h
joint_3d_gizmo_plugin.cpp
joint_3d_gizmo_plugin.h
physics_bone_3d_gizmo_plugin.cpp
physics_bone_3d_gizmo_plugin.h
ray_cast_3d_gizmo_plugin.cpp
ray_cast_3d_gizmo_plugin.h
SCsub
shape_cast_3d_gizmo_plugin.cpp
shape_cast_3d_gizmo_plugin.h
soft_body_3d_gizmo_plugin.cpp Create an undo/redo action when pinning a SoftBody3D point in the editor 2025-08-25 17:07:23 +02:00
soft_body_3d_gizmo_plugin.h
spring_arm_3d_gizmo_plugin.cpp
spring_arm_3d_gizmo_plugin.h
vehicle_body_3d_gizmo_plugin.cpp
vehicle_body_3d_gizmo_plugin.h