- Handle border colour availability check with fallback - Update patch for metal-cpp to add APIs used by Godot - Fix segfault when freeing MDImmediateLibrary shaders that are still in flight - Change MTL::Texture::allocatedBytes call to safe, for visionOS |
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| .. | ||
| CADefines.hpp | ||
| CALayer.hpp | ||
| CAMetalDrawable.hpp | ||
| CAMetalLayer.hpp | ||
| CAPrivate.hpp | ||
| QuartzCore.hpp | ||