behaviour-tree-test/servers/rendering/renderer_rd
2026-02-17 12:24:35 +01:00
..
effects Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
environment Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
forward_clustered Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
forward_mobile Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
shaders Support output to HDR monitors 2026-02-11 22:13:26 -07:00
spirv-reflect
storage_rd Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
cluster_builder_rd.cpp Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
cluster_builder_rd.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 2025-12-02 11:18:00 -08:00
pipeline_cache_rd.h
pipeline_deferred_rd.h Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 -08:00
pipeline_hash_map_rd.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
renderer_canvas_render_rd.cpp Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
renderer_canvas_render_rd.h Fix accidental write-combined memory reads in canvas renderer. 2026-02-02 15:55:12 +03:00
renderer_compositor_rd.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_compositor_rd.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_render_rd.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
renderer_scene_render_rd.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
SCsub
shader_rd.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_rd.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h