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effects
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Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
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2026-02-12 08:19:16 -06:00 |
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environment
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Move binary math functions to Math namespace in math_funcs_binary header.
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2026-02-17 12:24:35 +01:00 |
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forward_clustered
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Move binary math functions to Math namespace in math_funcs_binary header.
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2026-02-17 12:24:35 +01:00 |
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forward_mobile
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Move binary math functions to Math namespace in math_funcs_binary header.
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2026-02-17 12:24:35 +01:00 |
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shaders
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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spirv-reflect
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storage_rd
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Move binary math functions to Math namespace in math_funcs_binary header.
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2026-02-17 12:24:35 +01:00 |
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cluster_builder_rd.cpp
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Move binary math functions to Math namespace in math_funcs_binary header.
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2026-02-17 12:24:35 +01:00 |
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cluster_builder_rd.h
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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Resolve depth buffer in pass if supported by driver
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2025-11-17 17:29:38 +11:00 |
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pipeline_cache_rd.cpp
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Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader
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2025-12-02 11:18:00 -08:00 |
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pipeline_cache_rd.h
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pipeline_deferred_rd.h
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Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD
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2025-12-17 11:48:11 -08:00 |
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pipeline_hash_map_rd.h
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Reduce includes to rendering device.
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2026-02-10 16:58:50 +03:00 |
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renderer_canvas_render_rd.cpp
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Move binary math functions to Math namespace in math_funcs_binary header.
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2026-02-17 12:24:35 +01:00 |
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renderer_canvas_render_rd.h
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Fix accidental write-combined memory reads in canvas renderer.
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2026-02-02 15:55:12 +03:00 |
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renderer_compositor_rd.cpp
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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renderer_compositor_rd.h
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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renderer_scene_render_rd.cpp
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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renderer_scene_render_rd.h
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Support output to HDR monitors
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2026-02-11 22:13:26 -07:00 |
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SCsub
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shader_rd.cpp
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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shader_rd.h
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Reduce includes to rendering device.
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2026-02-10 16:58:50 +03:00 |
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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