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skeleton_modification_2d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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skeleton_modification_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_2d_ccdik.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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skeleton_modification_2d_ccdik.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_2d_fabrik.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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skeleton_modification_2d_fabrik.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_2d_jiggle.cpp
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skeleton_modification_2d_jiggle.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_2d_lookat.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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skeleton_modification_2d_lookat.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_2d_physicalbones.cpp
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
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skeleton_modification_2d_physicalbones.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_2d_twoboneik.cpp
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skeleton_modification_2d_twoboneik.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_modification_stack_2d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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skeleton_modification_stack_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |