behaviour-tree-test/servers/rendering
Rémi Verschelde 462f31801d
Decouple RasterizerDummy from RenderingServer and DisplayServer
Also move some Extension classes to a separate file to avoid including gdvirtual
unnecessarily.
2026-02-25 20:17:28 +01:00
..
dummy Decouple RasterizerDummy from RenderingServer and DisplayServer 2026-02-25 20:17:28 +01:00
environment Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_rd Decouple TextureStorage from RenderingServer 2026-02-25 20:17:28 +01:00
storage Decouple RasterizerDummy from RenderingServer and DisplayServer 2026-02-25 20:17:28 +01:00
instance_uniforms.cpp
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multi_uma_buffer.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
renderer_canvas_cull.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
renderer_canvas_cull.h Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_canvas_render.cpp Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_canvas_render.h Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_compositor.cpp Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code 2026-02-25 20:17:27 +01:00
renderer_compositor.h Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
renderer_scene_cull.cpp Decouple RenderingServer from XR/OpenXR headers 2026-02-25 20:17:23 +01:00
renderer_scene_cull.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
renderer_scene_occlusion_cull.cpp Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
renderer_scene_occlusion_cull.h Misc dependency improvements for files depending on rendering_server.h 2026-02-25 20:17:27 +01:00
renderer_scene_render.cpp Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
renderer_scene_render.h Decouple RasterizerDummy from RenderingServer and DisplayServer 2026-02-25 20:17:28 +01:00
renderer_viewport.cpp Decouple RenderingServer from XR/OpenXR headers 2026-02-25 20:17:23 +01:00
renderer_viewport.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
rendering_context_driver.cpp Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_context_driver.h Support output to HDR monitors 2026-02-11 22:13:26 -07:00
rendering_device.compat.inc Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
rendering_device.h Tie scratch buffers to acceleration structures 2026-02-16 11:00:28 +01:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd 2026-02-12 08:19:16 -06:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Move variant pools to their own compile unit. 2026-02-21 13:24:17 +01:00
rendering_device_enums.h Reduce includes to rendering device. 2026-02-10 16:58:50 +03:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
rendering_light_culler.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
rendering_light_culler.h Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling) 2026-01-29 00:07:53 +01:00
rendering_method.h Minimize includes in renderer_compositor.h 2026-02-25 20:17:27 +01:00
rendering_server.compat.inc Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
rendering_server.cpp Decouple TextureStorage from RenderingServer 2026-02-25 20:17:28 +01:00
rendering_server.h Decouple TextureStorage from RenderingServer 2026-02-25 20:17:28 +01:00
rendering_server_default.cpp Decouple RenderingServer from XR/OpenXR headers 2026-02-25 20:17:23 +01:00
rendering_server_default.h Decouple TextureStorage from RenderingServer 2026-02-25 20:17:28 +01:00
rendering_server_enums.h Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code 2026-02-25 20:17:27 +01:00
rendering_server_globals.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
rendering_server_types.h Decouple TextureStorage from RenderingServer 2026-02-25 20:17:28 +01:00
rendering_shader_container.cpp Vulkan: Update all components to Vulkan SDK 1.4.335.0 2026-02-04 11:22:17 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
SCsub
shader_compiler.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_compiler.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_include_db.cpp
shader_include_db.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_language.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_language.h Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS 2026-02-25 20:17:27 +01:00
shader_preprocessor.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_types.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_types.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
shader_warnings.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00